| Hello Guest - Sign In or New Account |
Write a Review link for that item.| Shredder Teenage Mutant Ninja Turtles (Super7) (Super7)Although the Shredder was a one-off villain in the original TMNT comics, he had a much greater presence in subsequent material. He served as the main antagonist of the 1987 cartoon, and while competent, he was held back by bumbling henchmen, and was generally a comic relief. The 2003 cartoon instead depicted Shredder as a dangerous and ruthless villain who can't be taken down easily, and that's how the rest of the franchise would portray him. With Super7 having switched focus of their TMNT Ultimates line from recreating vintage designs to said cartoon, the latest wave features both allies and foes, including Shredder himself. The Shredder dons his traditional helmet, but the 2003 show altered its design to resemble samurai armor. Like how he appeared in the Mirage comic, all you can see behind the helmet is his blank eyes amidst darkness, but his eyes are red, giving him a more menacing look. There's a little bit of bleed from the mask onto the visor, but it's almost completely unnoticeable. He also gets something no Super7 Shredder had previously: an unmasked head. The likeness of Oroku Saki is very nice, and the semi-angular style of the show is recreated well, thanks to David A. White. The hair could use some work though, as the paint around the edges is a little rough, and it should be a bit longer in the back. Whereas the Ultimate '03 turtles were shorter than their vintage counterparts, Shredder is taller than his predecessor, standing 8" tall, which makes him all the more imposing. His armor is primarily a bluish-gray, with various black and light gray areas, and just about everything about how he looks is dead-on to the show. His right hand is bare, but his left hand has a pair of long blades on it, and it's thick plastic, but not pointy enough that you could stab yourself on it by accident. The shoulder pads and waist armor are a much softer plastic, as to keep them from hindering articulation, and the long ends of the belt hanging off the body are fabric, and wired fabric at that, allowing it to be posed dynamically. The paint is good aside from some minor bleed here and there, but my main nit is how dull the armor and other "metal" areas look, no thanks to the unpainted gray plastic. Painting them like the gauntlets, or at least giving them a shinier finish would've helped. Super7 decided to implement more articulation than usual with the first wave of 2003 Turtles Ultimates, and it paid off very well, and the next wave continues their decision to try harder with movement. Saki has a barbell head, swivel/hinge shoulders, elbows (double-jointed), wrists, hips, knees (also double-jointed), and ankles, ball-jointed neck and chest, swivel biceps and thighs, and a waist that's either a swivel or a very restricted ball peg. For a company that's not used to double-jointed elbows or knees, Super7 is surprisingly good at them; they have a deep bend, and look nicer than most figures I've seen with joints like that (such as NECA). The chest, however, doesn't have a lot of range. It's not quite as bad as some Ultimates I have (it can actually tilt a decent amount unlike some Silverhawks and G.I. Joe Ultimates), but if Super7 is going to put more effort into the articulation, they could’ve at least made the chest functional. The hands swap easily, but you'll need some heat to get the extra head on. Old Shred-head doesn't have a ton of accessories, but everything he has is pretty essential. Aside from the extra head, you have seven hands to choose from: two closed, two grasping, two gripping (with vertical hinges), and a splayed right. As I've said already, they swap with no issues, and aid in plenty of poses. The hand blades aren't Shredder's only weapon, as he also has the Sword of Tengu, a powerful blade seen throughout the first season. The sculpt is great, but it suffers from the same dull, unpainted gray as the armor, and there's quite a bit of slop on the yellow parts. Lastly, there's Shredder's true form: the evil Utrom Ch'rell. The reveal that Oroku Saki was actually an alien in a mech was quite the twist, and the little monster looks great here, with a sinister look and clean paint for the eyes and scar. If you pre-ordered the whole wave directly from Super7, you'd get an accessory pack with two bonus items for Shredder: a yelling Ch'rell and a glow-in-the-dark Sword of Tengu. While the glow sword is cool (who doesn't love glow-in-the-dark accessories?), it's not something I'd call necessary. The extra Ch'rell is nice, and can make for some cool displays. While I'm going to miss the Playmates-inspired TMNT Ultimates line, Super7 is doing fans of the '03 show a justice by giving the show modernized action figures. Shredder isn't perfect, but he's still fun to pose and play with, and I'm looking forward to the next wave to go up for pre-order. We already know it'll be April, Hun, and the Shell Cycle with a corresponding Raphael variant, but I'm hoping Super7 doesn't stop there and puts out as many characters as possible. - 2/6/26 by Toasted Brains![]() |
| Leonardo | ![]() | Submission Order | ![]() | Basilisk Attack Playset |
| Triceraton | ![]() | Teenage Mutant Ninja Turtles (Super7) Series | ![]() | Splinter |
| Leonardo | ![]() | Written by Toasted Brains | ![]() | Basilisk Attack Playset |