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Guerrilla Gorilla Teenage Mutant Ninja Turtles (Super7) (Super7)Super7's TMNT Ultimates line has featured a wide selection of characters, mainly well-known figures from the vintage toy line, but a few deep cuts as well. New figures of more valuable vintage releases like Scratch and Undercover Raphael, characters lifted from the Mirage comics like Karai, and unique variants and new looks added more variety to the line-up, but then there's Guerrilla Gorilla, a character that isn't any of that. He came from the lesser-known TMNT Magazine by Welsh Publishing in the early 90s, and until now, it's unlikely most fans of the franchise knew who he was or the source material was. You'd be forgiven for thinking he's something Super7 just made up, but no, he's an actual character, and he finally has a figure. In order to fit in with the rest of the line's aesthetic, Guerrilla's appearance had to be revised a bit from how he looked in the source material. Alex Brewer, who did Scratch, sculpted this big lug, and it's certainly a step up from the admittedly off-looking comic he was featured in. The head is somewhat wide, matching the rest of him, and the detail on the face and fur is great. The army helmet bears a realistic look, and is designed to fit over the buzzcut underneath. In addition to the default happy expression, he has a more fierce head sculpt roaring like an ape. While both heads look good, the details are a little softer than they were in renders, especially on the alternate head. The paint is decent and has some wash on the skin, though the roaring head suffers from more slop and marks than the happy one. Also, why aren't the ears painted tan like the face? They really should be. GG stands around, if not over, 8" tall, and while there have been a couple of figures beforehand who were that tall, this guy is much chunkier and heftier than them. He's also beefier than his original appearance, with a massive upper body and thick fur on the arms. The fur has a washed appearance, and the lines where the fur ends on the hands are clean. Over it is a vest with clean gold accents, as well as a bandolier that, along with the dog tags, are removable. The vest doesn't seem to be glued on, so it technically could be removable as well, but good luck doing that with the big shoulders. The pants have an army camo look, being tan with brown and green patterns, and the lines are clean, though mine has some missing paint on one of the stripes. The legs are pretty chunky, though not as much as the arms, and the back is designed for a full knee bend. No worrying about limited range in the joints like more than a few Ultimates have suffered from. Speaking of which, double-G has about the same level of articulation as everyone else, with a barbell head, swivel/hinge shoulders, elbows, wrists, hips, knees, and ankles, swivel biceps and thighs, and ball-jointed chest and waist. A couple of the joints are tight and ratcheted, but still move with no issues while ensuring they'll hold a pose. Well, almost, as the hip swivels are pretty loose, similar to Punker Don from this same wave, and they should've been ratcheted too. Also, the torso joints aren't quite as good as I hoped, as the chest doesn't have too much tilt save for when it's leaning back, and the waist is really more of a swivel than anything. He has extra hands (more on those below), but they're really tough to swap, so you'll want to heat up the forearms when swapping the first few times. I had no trouble swapping heads, however. Despite his size, the Gorilla has a ton of accessories because Super7 needs another reason to make people fork over 75 bucks for him. The "Banana Bazooka" is a unique and fitting weapon, and it's pretty big, too. The bazooka looks pretty simple, but the vine wrapped around it adds a bit to the look of it, and the big banana can be swapped out for a coconut (possible DK64 reference?). Then there's his "Monkey Machine Gun," also wrapped in vines, and the silvery finish on it is pretty good. Other weapons include a machete and a trio of grenades, fitting the character's army-inspired nature. He also has seven regular-sized bananas, meant to fit into the bandolier rather than in his hands, and sunglasses that fit on the regular head, though not the alternate head. As for the multitude of hand options, he has a pair of open hands, closed hands, ape-walking hands, a vertically-hinged right grip for the bazooka, a vertically-hinged left grip for the machete, and a pair of grips that can be used with the machine gun. Since the plastic used from the hands is pretty tough, you'll want to heat them up before putting the weapons in to avoid damaging them. For someone who more than half of the TMNT fandom didn't know existed, Super7 did an amazing job with Guerrilla Gorilla. He's not perfect, mainly when it comes to the hands, hips, and heads, but the huge sculpt and plentiful extras make him tons of fun. That said, $75, higher than average for Ultimates, for a very deep-cut character makes him a bit of a tough sell, but it paid off well for S7, though you'll want to look for a deal to really want to jump on him. - 3/5/25 ![]() ![]() ![]() ![]() ![]() ![]() |
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