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B.A.T. G.I. Joe (Super7) (Super7)The launch figure for Super7's G.I. Joe line was not something from the main line, but rather a Comic Con exclusive of the B.A.T. (Battle Android Trooper)'s comic design. I made sure to order one when I had the chance, and it was a great start to the new line. Now, here's the cartoon version. As I mentioned in my review of the comic B.A.T., both it and the cartoon version share much of the same tooling, but with some areas of difference. One of those different areas of the head, as the cartoon version has a much different head shape, and also seems to be a little smaller in size. The head is very accurate to the cartoon, and gets some nice paint as well, utilizing a bold red color for the "face." There's also a battle-damaged portrait, but while the comic head had some denting and a crack in the face, this one is in worse wear, with electric sparks in the front and some of the metallic interior exposed. At 7 1/2" tall, the B.A.T. stands taller than the rest of the wave, which is fitting given that its a robot. Again, the body is the same as the comic version, but the arms are different. The toon design has metallic gray gloves, as opposed to the comic design which has half of the arms in such a gray. The colors are the biggest difference here, being black and yellow as opposed to blue and orange, and I definitely prefer this look. The metallic paint is great as well, but I will say the figure suffers from various bleed and marks. The visible wires inside are covered by a piece of clear plastic, and while it can be removed, it'll actually stay on unlike the comic version. The B.A.T. gets nice articulation with a ball-jointed head and waist, swivel/hinge shoulders, elbows, wrists, hips, and ankles, swivel biceps, forearms, thighs, and shins, and hinged knees. There's no ab crunch like the others, but that's mainly due to the design. Still, you can get some nice poses, and the elbows work far better than the comic version. There are some limitations, with the head being a single ball joint rather than a barbell, and some of the wrists refuse to turn easily, making those forearm cuts more useful. A lot of the accessories are shared with the comic version, with few differences. There is the battle-damaged head, but they swap at the neck rather than the head, but it's not hard to do so. There's also a beheaded neck stump with sparks coming out of it, and while getting it in is easy, getting it out is not. Three sets of hands are included - grasping, gun grip, and fists - and they swap with ease, along with the arm weapon attachments - claw, flamethrower, and gun - which can be plugged into a backpack that clips onto the figure's shoulders (but not easily). Other battle damage parts include some sparks that plug into the chest, and a severed right arm, which is aided by the fact that you can pop off the right arm at the elbow (the left can be popped off as well, but there's nothing to accompany it). Rounding things out are a pistol and a rifle, which are simple in color, but look great with the figure. The cartoon B.A.T. is better than the comic version, thanks to a cooler color scheme and a few of the issues the previous version had being ironed out. Its definitely the kind of figure you'll want to get more than one of… provided you can get it for less than the usual $55 for these figures. - 9/5/23 by RMaster007 |
Cobra Commander | Submission Order | Ultra Magnus | ||
Cobra Commander | G.I. Joe (Super7) Series | Snake Eyes | ||
Cobra Commander | Written by RMaster007 | Ultra Magnus |