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Tattoo and Wyrm Review - Added by RMaster007   
Sunday, May 18, 2025

Having run for at least five years by this point, NECA's TMNT toon line has been scraping a bit for figures. They've done one-shots, characters in outfits not from the show, and now characters who never appeared in the show at all. The other two-pack out now alongside the ghostly pair of Creepy Eddie and Shibano-Sama consists of both a one-shot and a character who was animated around the time the show ran, but didn't actually appear in the show.

The one-shot here is Tattoo, who you may recognize from the OG toy line, but he showed up in "Planet of the Turtleoids," where rather than being a good guy, he was a more neutral character. Apparently, he went from being a hamster to a sumo wrestler because of Shredder and Krang, and all he wanted was to go back home… to his cage. I guess they needed an explanation for why he was in the show. The sculpt, done by Tony Cipriano, is accurate to how he appeared in the show, and the expression is very similar to the one his Playmates figure had. The paint on the face is mostly clean, save for some barely visible black smudging, and he has regular flesh-tone skin rather than the stereotypical yellow "Asian" skin the old toy had. Good for Fred Wolf for being culturally sensitive, even in the 90s!

At about 7" tall, Tattoo is a big, chunky guy. He doesn't have much clothes on him, as is tradition for sumo wrestlers, but he has elbow wraps, wrist chains, sandals, and some sort of underwear, certainly not the mawashi sumos wear, nor the dragon belt the Playmates figure had. He has a bit more girth than in the show, and his belly sits right on the band of the undergarments, rather than hanging over or being slightly tucked in (the animators couldn't stay consistent). He's somewhat heavy, as the torso is solid plastic, and it's a whole lot better than hollow plastic. The paint on the body is very clean, especially his namesake tattoos on the shoulders, thighs, and abdomen, and the musculature/rolls bear clean lines. The paint on the joints chips off very easily, unfortunately, and even before opening he already has some chipping on the elbows. The lighter plastic color underneath is a bit of an eyesore, and you'll have to keep an eye out for the best-looking one.

For such a fat guy, Tattoo is surprisingly mobile. He has a barbell head and chest, swivel/hinge shoulders, wrists, knees, and ankles, ball-jointed hips, double-hinged elbows, and swivels for the biceps, waist, thighs, topknot, and even the knots on the elbow wraps. The elbows are pretty tight due to NECA now using pinless joints for them, but everything else moves great and has plenty of range. Tattoo is very light on accessories, however, as he only has two pairs of hands - grasping and gripping - and his true form, the aforementioned hamster. The hamster is a small, unarticulated slug figure, but he looks adorable, and the clean paint certainly helps. Would've been nice to get an extra head or another pair of hands with him, but I'll live.

The other figure in this set is Wyrm, and as I mentioned at the start of this review, he never appeared in the show, but rather in an old commercial, more than likely animated by the same crew. The animated design for Wyrm simplified him a bit (and made him less nightmare fuel), but made sure to stay semi-accurate to the toy. Another Cipriano sculpt, Wyrm is accurate to how he looked in the commercial, with a freaky-looking portrait featuring a wide mouth and bug-out eyes, and how am I just now noticing he has a hat? The mouth has what appears to be green slime leaking out (it was purple on the Playmates toy, but all the purples are green here), and the jaw is hinged, allowing him to open wide. He has a few more minor paint blemishes than Tattoo, but at least his joints aren't as prone to chipping.

Standing about 6 1/2" tall, Wyrm is a little shorter than Tattoo, but his design is far more unique. Befitting his name, Wyrm has not just a red belt resembling a giant worm tied around his waist, but in place of his right leg is a big tail. I assume the green things on his tail and left arm are larvae and not worms, but I guess he just loves slimy, slithery things. Like Muckman, he used to be an ordinary garbageman, and his uniform is quite torn up, in addition to his spine pushing up against his back. The sculpt isn't quite as detailed or freaky as what Playmates did decades ago, but it matches the old advertisement - and the toon style in general - very well. The colors are very bold, and it's another reason I'm glad recent toon figures ditched the cel shading, as it would've thrown off the colors here.

Wyrm's unique design lends itself to somewhat unique articulation, as he has a barbell head and midsection (hidden under the torso), a neck that's either a single ball-peg or a barbell joint, swivel/hinge shoulders, elbows, wrists, and ankle, ball-jointed hips, a double-hinged knee, swivel thighs and shin, and a bendy wire inside the tail. The bendy tail is a great idea, as it allows you to pose it just right to help stabilize him. Too bad the wire in mine broke… Also, his knee is just as tight as Tattoo's elbows, and you may want to heat it up. Having the chest joint on the outside of the torso rather than hidden under it would've been a better idea, because the way they executed it here renders it more of a swivel than anything.

Wyrm is also pretty light on extras, but not as much as Tattoo. He's the first character in the line to have interchangeable eyes (and just eyes, not top halves of the head like the Turtles), designed to be popping further out, looking how they did in the commercial. It takes a bit of work to pop out the regular eyes at first, but they swap easily afterwards, though the right eye on mine keeps coming out. He also has an extra tongue piece with a bunch of worms on it, and it clips snugly onto the regular tongue, and that along with the extra eyes makes Wyrm look extra nightmarish! Other than those, he has two pairs of hands - gripping and splayed, a wormy mallet identical to the original figure, and a wrench. I assume the wrench is NECA's answer to the "Porcuepounder" the Playmates figure had, and I guess they weren't allowed to directly copy their sculpts.

While an unexpected pair of weirdos to have in the toon line, Tattoo and Wyrm are pretty fun and unique, especially the latter. That said, the higher $65 price isn't as easy to swallow as Eddie and Shibano, as these two are very lacking in accessories, and I don't think Tattoo's girth is enough of an excuse for the increase. With tariffs abound, it seems this price will be the new norm for toon two-packs, but if NECA can keep finding ways to make the cost worth it, it'll be easy to accept. Oh, who am I kidding? I'll pay whatever for these guys.

- 5/18/25...[See More]
Customization Help Topic - Added by Roadrunner49   
Saturday, May 17, 2025

Hello. I went to the Philly Fan Expo today and bought a Marvel Legends Scarlet Witch figure that was part of the Odin Build a Figure Wave. I bought it for the purpose of customizing it into a figure of the Pokémon character, Lorelei as she appears in the Pokémon anime since both she and Scarlet Witch's clothes have the same type of neckline. I intended to swap her legs for the legs of Moira, but they turned out to be too small. Does anybody have an tips on what would be the best legs and possibly arms to use?...[See More]
cmdrkoenig67 Public Profile - Updated by cmdrkoenig67   
Saturday, May 17, 2025

Current Projects: The Doom Patrol (3.75 inch and 8 inch Mego-style), Dark Shadows (8 inch Mego-style and 3.75 inch scale), Alpha Flight (3.75 and 6 inch Marvel Legends scale), Fright Night figures (8 inch Mego-style and 3.75 inch scale), more Advanced Dungeons & Dragons figures (3.75/4 inch and 8 inch Mego-style), and Doctor Who figures (3.75 inch and 8 inch Mego style).
...[See More]
More leg articulation Topic - Added by Bedlam610   
Wednesday, May 14, 2025

Hey you I can use some help I bought a few WWE action figures from the early 2000s but my only gripe is the legs have poor articulation does anyone have more of a efficient way to have these figures do those Jean Claude Van Damme splits and better mobility these figures legs just move to and fro back and forth does anyone know how to give them better movement from the groin area...[See More]
Creepy Eddie and Shibano Review - Added by RMaster007   
Wednesday, May 14, 2025

There's been a lot of NECA figures hitting shelves lately, partially thanks to the annual Haulathon event at Target. TMNT has a big presence during it like usual, but this year it's more focused on the Mirage line, with nowhere near as many toon figures as before. Still, the new toon stuff is what fans have been wanting for a while, including the much-requested Creepy Eddie. He was a one-shot character in the show, solely appearing in "Nightmare in the Lair," but he's still a memorable Freddy Kruger-esque villain.

Eddie may not be as disturbing in appearance as his inspiration, but he still has a fitting design for a nightmare creature. His inhuman skin color, pointy nose and ears, and mismatched eyes make him a ghoulish-looking fellow, and Richard Force recreated him very well. It's not perfect, though, as his left eye looks a bit too small, and the stray hairs on his head are missing, but for the most part it's a solid sculpt. He has both open and closed-mouth portraits, and the hat on both is attached via barbell peg, allowing you to shift around its position on his scalp. Not every day you see a figure with hat articulation!

Standing about 6 3/4" tall up to the hat, Eddie's inspiration is made much more clear by his striped sweater, based off Freddy's own, but the suspenders are all his own. The straps are a separate piece that can be removed with ease, and I'll explain why later. The proportions are true to screen, and the articulation blends in mostly well, though he's another figure with double-jointed swivel/hinge elbows, and those are designed really oddly. Not sure why they couldn't just do hinged elbows with bicep joints, or just single swivel/hinge elbows, but I'm not gonna harp on it too much. The paint is very clean save for some minor bleed, and hey, cel shading, haven't seen a figure with that for a minute. Only the red and gray parts are shaded, however, so it creates an inconsistent look.

Eddie doesn't have quite the range of articulation most figures have gotten recently, but he still poses well. He has a barbell head (and hat), ball-jointed neck, swivel/hinge shoulders, elbows (double-jointed), wrists, and ankles, ball-jointed hips, double-hinged knees, and a swivel waist and thighs. The design of the shoulders prevents them from going all the way out to the sides, but everything else works great. The heads are very tough to swap, however, so you'll need heat for them. Other swappable parts include four pairs of hands - closed, relaxed, gripping, and pointing - and a ghostly tail to swap out his lower body for (also why the suspender straps are removable). Popping off the lower body requires some force, but no heat. He also has his time bomb dynamite and Donatello's "Dream-O-Vision" helmet, with a peg in the back so it can plug into a Turtle's head in place of the mask knot.

Eddie isn't the only spirit here, as packed in with him is Shibano-Sama, the late founder of the Foot Clan from "Blast from the Past." Shibano's appearance is much different from Eddie's, since he's a ghost, and his face appears old enough that it's almost a skull. He too is sculpted by Richard Force, and the portrait, while not 100% screen-accurate, is very close to the source material, and he looks quite ghastly. The lines on the face have a semi-transparent look, matching the rest of the figure, and they're clean, but the pupils aren't colored correctly. They're supposed to be yellow, not white, but I imagine it was hard for them to tell with the semi-transparent cels for him in the show.

Shibano is a little shorter than Eddie, standing just below the 6 1/2" mark, but the body sculpt is great. What's unique about him is that his body is made of a transparent, but still colored, plastic to give off the same ghostly effect the show did. The joints are still solid plastic for obvious reasons, and that means the kneecaps contrast with the rest of him. The articulation is about the same as Eddie, though he adds forearm swivels inside the sleeves, and there are no issues moving any part of him, but the hands (same four pairs as Eddie) are much tougher to pop out of the forearms. The ghostly tail is another piece of shared tooling with Eddie, and it sort of represents how he came out of his urn, but in the show his lower legs were what transitioned into the tail, but it'd be hard to pull that off, so alternate lower half it is. Shibano also has a katana to wield, but you can't sheath it into his belt, yet another oversight.

There's one last accessory here, and it's a big one, being a flight stand. We got a flight stand before in this line with Wingnut and Screwloose (as well as Turtles in Time Baxter), but this is the same one available by itself rather than the uniquely tooled one they got. There's an adjustable clamp, a hinge at the base of the arm, and an adjustable height mechanism that ratchets in place. They improved how the clamp plugs in a bit, as it now can be completely horizontal, and it's a much-needed improvement over the standalone release (or at least the one I have). There's also an alternate base for it with suction cups, so that you can attach it to a glass surface and let your figures hover around your home or wherever else you are. Fun, but I may not use it like that.

While a lot of fans were asking for Creepy Eddie, I wasn't expecting Shibano to happen alongside him. Nevertheless, both come together for a fun release with unique accessories, and while the $65 price is a bit higher than most two-packs (the last one to cost this much was Antrax and Scumbug), the included dynamic stand helps justify the cost that will likely become the norm no thanks to these dumb tariffs. Even with price increases, I know NECA will continue doing good enough of a job to justify the cost.

- 5/14/25...[See More]
Steven Chandra Public Profile - Updated by Steven Chandra   
Wednesday, May 14, 2025

eBay User Name: mr.schandr-0
...[See More]
Party Wallop Review - Added by RMaster007   
Tuesday, May 13, 2025

Last year marked the 40th anniversary of two pop culture giants: Transformers and Teenage Mutant Ninja Turtles. While Transformers already made a name for itself through toys, comics, and an animated series, TMNT was just a simple indie comic spawned from a one-shot, and it'd take a few more years to branch out like Transformers did. To celebrate the milestone both franchises achieved, the two were brought together by Hasbro's Collaborative series. While there have been third-party toys and pseudo-TF TMNT products (remember the old Auto Mutations?), the Party Wallop served as the first official collaboration between the two.

Considering how Hasbro was utilizing plastic-free packaging for a time, I was a little surprised by how they used a cardback for this release. The graphics are what Nickelodeon mandates for some licensors, and it looks pretty cool, having both the iconic 80s toon Turtles and a bit of a ripped paper motif. As nice as it looks, however, it's a real pain to get open. A good chunk of the accessories are tied down to the cardback, and you pretty much have to tear the box apart just to get everything out. It's not collector-friendly, and I wish they just went with a plastic-free box instead. I will give them props for making the bubble look like a mechanical carapace, though.

I imagine turning the Turtles' mode of transport into a robot wasn't an easy task, but Hasbro's team of designers got it done. At 6 1/2" tall to the top of the head, the Party Wallop stands a bit between Voyager and Leader Class figures, and he's a pretty good size. Every exterior detail of the vehicle mode is visible in robot mode, including the wheels on the soles of the feet and hanging off the hips, windows on the forearms and behind the shoulders, and a detachable spoiler on the "carapace," made from the van's roof. The design in general is great, and the paint utilizes various bold colors, primarily green and yellow, and has very clean work and metallic accents for certain parts.

The head looks to be modeled after the original toys, judging by the shape of the head and the grimacing expression. The forehead seems a little on the tall side, but it's probably because we don't often see the older turtle designs unmasked. Speaking of which, there are four additional scalps for the Party Wallop, giving him the mask of each Turtle: Leonardo, Donatello, Raphael, and Michelangelo. They swap with ease, and the extra pieces can be stored inside the roof/carapace. This brings me to the belt buckle, which can be flipped up, and the piece underneath can be turned to the matching initial. That's some pretty clever engineering on Hasbro's part.

The articulation is pretty standard for Transformers, with a ball-jointed head, swivel/hinge shoulders, elbows, and hips, hinged knees, swivel wrists, waist, and thighs, and ankles that hinge inward. The shoulder pads and thigh covers are articulated as well, allowing you to get them out of the way for dynamic poses. The robot-to-vehicle conversion is done in twenty steps, and it involves a lot of folding in/out and rotating parts. It can be a little hard to get everything connected properly, but the more often you transform him, the easier the process becomes.

Despite being called the "Party Wallop," the toy's vehicle mode is actually modeled after the Turtle Van from the cartoon. The van scales about 5 1/2" long, 4" tall, and 3 1/2" wide (counting the lights), and the sculpt is very accurate to the show. If you have the little Jada die-cast figures, the Super Impulse "World's Smallest" Turtles, or the elusive and costly Mini Mutants, I believe those should scale very well with it. The front of the vehicle has another grimace, this time on its bumper, and the spare wheel cover in the front, bearing the TMNT logo, can be removed to reveal a pizza on the inside, because you know how much the Turtles love their pizza.

The wheel cover isn't the only removable piece of the van, as the entire front can come off as well. The vehicle front serves two purposes in robot mode: you can either leave it on the chest to serve as armor, or you can flip down a peg on the inside to turn it into a shield that plugs into the forearm panels. The wheels spin, of course, but the lights, radar, and turrets move as well, and the former two are removable, but why you'd want to take them off I'm not sure. The Turtles' signature weapons are here as well, with a pair of katanas, a bo staff, a pair of sai, and a pair of nunchucks. All of the weapons can be stored on the bot, with the staff folding up to go under the roof, the katanas plugging into the sides of the roof, and nunchucks concealing under the shoulder pads, and the sai attaching to the thighs. The sharp weapons can also be hidden on the bottom in vehicle mode, and the storage mechanism as a whole is a great idea to ensure nothing goes missing.

A crossover forty years in the making, the Party Wallop is something fans of both TMNT and Transformers have been waiting to have officially. Once you can get past the pain of opening him up, you'll find a fun and well-made figure with plenty of display options and unique engineering. Hopefully, this isn't the only time Transformers and TMNT cross paths in toy form, because I would like to see how they execute a Foot vehicle in this style.

- 5/13/25...[See More]
Bloodwork Character Profile - Updated by Nikita Wagner   
Tuesday, May 13, 2025

Ramsey Rosso, aka Bloodwork, is a criminal in Central City with the power to control blood and turn himself into a blood monster. Because of this, he has acted as a villain to the Flash....[See More]
Beetlejuice (Shish Kebab) Review - Added by Karl T. Face   
Monday, May 12, 2025

Let's see if I can get through this without saying it three times.
Beetlejuice was a huge part of my childhood. The movie, the cartoon, the toys. I adored all three aesthetics, each with their own charm.
The toyline (outside of role-playing toys) was the most simplified of the bunch. Shish Kebab Beetlejuice is one of several variations on the Ghost with the Most, most of which corresponded to the film somewhat. This particular outfit, with the cap and long coat, is his "tour guide" look, from the scene where he stabs Barbara with several spikes and then dances into a brothel. Y'know, for the kids to play with.
It's all been smoothed over, of course. No badge on the hat, a rather bland sculpt. The face is decently Keaton-ish for the era, smiling with his tongue waggling about. Looks real wholesome with the waggling fingers and slightly crouching stride. The colors are as crude as the sculpt- a midnight blue coat, matching hat, lime green pants, and a vibrant red shirt. The grey of the hands and head are rather nice, though. The hair is, oddly, plain yellow, and the eyeshadow is awfully heavy. Nice work on the teeth, though.
Articulation is the Big Five. The lower part of the coat moves with the leg, of course, and the wide-set arms don't have much to do in other poses. I guess he can wave from the car while holding the wheel.
It's the accessories where this BJ is worth your money. Ten skewers, to ram through the ten holes in this thing's torso. Said skewers are a few inches each, cast in soft silver plastic for safety, and every one has a unique "food" impaled on it, dipped in gaudy colors.
Orange: Burger, brat, drumstick, spider and snake (all foods somewhere).
Magenta: Bat (uh-oh), rat (eh, it's meat, I guess), skull (bone broth?), heart (apparently a delicacy somewhere), and an eyeball (same).
It's impossible to get all ten on one side, but it looks best with an even mix of colors on both sides. Bonus points if any of them match up to your existing tattoos in those locations.
And since the whole line had a gimmick of removable heads, this one.... is a bit of a stretch. They'd already used up all the tiny heads from the movie on other figures, so The Juice's noggin hides... A bloodshot blue eye, with a red pupil, an entire blue eyelid and a unibrow in place of eyelashes. That went from comedy to body horror right quick.
So, what do we have? Obviously it's a product of its time, but within those limits, SK Beets' only crime is being gaudy as all get-out, and maybe a little much to ask of the paint budget. Pre-posed, but good for a display anyway if the scale isn't a problem. Decent likeness, fun aesthetic. A good Halloween accent, if nothing else.
Or a year-round addition to the living room, in my case.
Addendum:the only thing the black-light works on is his shirt. I tried it so you don't have to bother....[See More]
GoGoGadget89 Public Profile - Updated by GoGoGadget89   
Monday, May 12, 2025

Current Projects: Batman Y2 Wired cape, Batman Y1 kitbash, John Wesley Shipp 90's Flash, Jay Garrick Flash
Favorite Figure: McFarlane Silver Age Superman
Favorite Series: McFarlane DC Multiverse & Neca TMNT
First Figure: Original Lion-O
Collection Size: About 200-300.
Currently Collecting: DC Multiverse and Neca TMNT
Want List: Green Lantern Corp (Reg/Plat), Neca TMNT Trenchcoat Disguise 4-pack
...[See More]
Battle Hardened Public Profile - Updated by Battle Hardened   
Sunday, May 11, 2025

Collection Size: Have 320+ loose and on card
Want List: Burger King Uruk-hai
...[See More]
Pamela Voorhees Review - Added by RMaster007   
Sunday, May 11, 2025

When you think of slasher movies, Friday the 13th is one that often comes to mind, and Jason Voorhees has made a name for himself as one of the most well-known slashers, but how many people know that he wasn't always the villain? The first film had his mother, Pamela, as the killer, turning bloodthirsty after blaming Camp Crystal Lake's counselors for little Jason's watery death, and the second film had the now-adult and seemingly immortal Jason follow in mommy's footsteps. Just in time for both the original film's 45th anniversary and Mother's Day, Pamela is finally getting the Ultimate treatment.

The packaging is typical for NECA's movie-themed Ultimates, utilizing the original poster art, though the poster here doesn't have the main youths of the film on it. I assume it's a licensing thing or something. Anyways, the box is nicely designed, with an almost pitch-black motif and shots of the figure on the back. It's easy to open up as well, with only a few bits of tape and a plastic tie to remove. Behind the front flap is a clear view of everything inside, allowing you to check for any issues, say a stray paint mark or a duplicate hand, before you buy.

The last (living) Pamela figure NECA did was in 2015, and ten years (actually eight; the copyright on the figure reads 2023) makes quite a difference. Betsy Palmer's likeness is spot-on here, and the main portrait is outfitted with a sinister grin. She has three other heads - one grimacing, one screaming, and one with a slight grin/grimace - and all of the portraits look wonderfully deranged. Jason Frailey and Thomas Gwyn are credited for Pam's sculpt, but NECA never specifies who did what, so who handled the likeness is unknown. The paint is generally very clean and well-handled when it comes to wash, though you'll want to watch for bleed around the mouth(s), as one of the heads has the lower teeth the same color as the lips.

Standing a little bit over 6 1/2", Mrs. Voorhees wears a rather casual outfit for a serial killer, but that's the most unsettling thing about them: often times they'll look like an everyday person. Her sweater is sculpted as a piece of soft material over an articulated torso underneath, and she's supposed to be wearing a black shirt underneath, made apparent by the exposed collar on the neck and solid black abdomen (NECA didn't bother doing an actual sculpted torso, because who would even see it?). The sweater has a great texture and a bit of variety to the shade of blue it uses. The lower body is primarily black, save for her leather knife holster, also a softer material. In addition to the wash on the holster, all the tiny details, such as the fingernails, ring, and holster pins, have clean, but sometimes misaligned, paint applications.

Pamela has more than enough articulation to allow for plenty of menacing poses, featuring barbell joints for the head, neck, chest, and waist, swivel/hinge shoulders, elbows, wrists, knees, and ankles, ball-jointed hips, and swivel thighs and calves. The elbows were a little tight at first, but freed up easily, and everything moves fluidly with plenty of range. My one nit with the articulation is how the shoulders are designed; they look really thin at the top of the biceps, resulting in an off appearance when the arms are all the way out to the sides. The heads and hands are a bit of a tight fit in the sockets, but I didn't need to heat anything up when swapping out parts.

As for Pam's accessories, she has a great selection of murder tools. She comes with a machete, something that would later become Jason's weapon of choice, an axe, a knife (which fits in the little holster), a broken oar, and a bow with four arrows. Three of the arrows are the same, but there's also one with a larger tip, so there's a little variety. And like usual for NECA bows, the bowstring can be drawn back and used to fire off one of the little arrows, just be careful not to lose any. Pamela has a set of gripping hands to go with the relaxed ones she has on in-box, but there are two extra right hands as well: one to draw the bow, and another to hold an arrow. Not sure who would use an arrow as a melee weapon instead of a projectile, but whatever works, I guess.

Pamela was leaked online months before NECA officially revealed her, and it surprised many to the point where some thought it was just a really good custom. I wasn't expecting her either, but she was on my wishlist, and I can happily confirm she's very fun and well-made. Hopefully her being out means whatever copyright mess that kept NECA from doing new figures has been resolved, because there are at least three more Jasons left for them to do to represent all the films in Ultimate format.

- 5/11/25...[See More]
Waruder1ntruder Public Profile - Updated by Waruder1ntruder   
Friday, May 9, 2025

Want List: Circle Stamps / Hong Kong Variants - Trainrobo, Blue Star, King Walder, Waruders
...[See More]
Looking for Yellow Zybots Roadmaster (Torque) Topic - Added by Payload   
Friday, May 9, 2025

As it says in the subject line. Loose unbroken or carded is fine....[See More]
Shredder (Start Shredding the News) Review - Added by RMaster007   
Wednesday, May 7, 2025

You think with how long NECA's TMNT toon line has been going on, they'd go back and reissue a few of the older figures, but nope, barely any of them got that treatment. I assume it has to do with the fact that they're Target exclusives, but still, they at least reissue the movie figures every now and then. NECA has gone a step above and upgraded some of the earlier figures, such as April and Slash, and Shredder now gets the 2.0 treatment.

The box art is once again done by Aaron Hazouri, and the concept here is unique. Shredder's got himself a "Turtle Booers Club," with a couple of other villains as members (including Mr. Ogg; potential figure tease?). The text on the back, rather than a character description, is written through Shredder hosting another club meeting. It's pretty funny, and you may just hear James Avery (or any of Shredder's dozen other voice actors) reading it. Notably, the Nickelodeon logo is no longer on all sides of the box, instead just putting the new splat logo on the bottom, and it makes the VHS-styled aesthetic more convincing, since those were long before Nick owned the franchise. There are a few ties in the tray for everything, but it's not as much as Panda Khan thankfully.

The first toon Shredder from NECA was released back in 2017 (though sculpted in 2016), so it's obvious a redone sculpt to fit the rest of the line was necessary. The old Shredder had a pretty good head sculpt, but this one's a big improvement, thanks to both the redone eyes and more accurate helmet color, and generally matches the cartoon a lot more. Oroku Saki also finally gets an uncovered portrait, alongside one with just the helmet and not the mask, and the likeness on both is great, as is the paint. The helmet crest on the maskless head bears the Eye of Sarnath, which played a part early on in Season 2, and the crests between both helmets are swappable, allowing for a few different looks. NECA sure seems to like their interchangeable parts nowadays; just look at the Elvis Stitch hitting Target now.

Shredhead stands 6 7/8" tall right up to the tip of the helmet, and he's sculpted by Tomasz Rozejowski (with Jay Kushwara handling the articulation), who also did his Archie counterpart. Because of that, toon Shredder shares a bit of tooling with comic Shredder, but not a whole lot. The old toon Shredder was built off the one included in the Arcade Foot Clan four-pack, and NECA was too lazy at the time to really make the sculpt accurate to the show, such as on the armor and straps. Since this one isn't built off any previous figure, it allowed for him to be more accurate to how he looked on-screen, in addition to being a little bigger and more muscular. Having this new version of Shredder makes me wonder why I ever thought the older one looked good, let alone screen-accurate. The paint is excellent as well, with clean work and lines, and very little in the way of slip-ups. There's no cel shading with him either, arguably a better look for this line. The elbows and knees are pinless joints as with a few other recent TMNT figures, creating a better aesthetic.

Speaking of joints, this Shredder moves no differently from his Archie counterpart. He has a barbell head and chest, swivel/hinge shoulders, wrists, and ankles, ball-jointed hips, double-hinged elbows and knees, and swivel biceps, forearms, waist, thighs, and shins. The joints move very well, with nothing too tight or too loose, and they blend in with the sculpt just fine. The forearm joints are a good inclusion, and important for characters wearing stuff on them for a more natural look when posing. Having the chest joint on the outside of the shirt rather than the inside works better, though I would've liked some more range out of it. The heads fit on the joint rather tightly, but I was able to swap them with no need for heat.

The accessories for Shredder are all new here, and come from various specific episodes. He has extra hands, of course, including a pair of fists, a pair of vertically-hinged gripping hands, a pair of relaxed hands, and a left hand designed to hold the smaller extras. Said small extras include a floppy disk (called a "graphics disk" on the box) and a small wad of "Shredder bucks" from the episode "Shredderville." Also from Season 3 is the Medi-Laser, coming from "Beneath These Streets." This blaster-like weapon matches how it looked in the show, even having a removable "Directional Control Module" in the back. Also included are a photo of his mom (from the aptly-named "Shredder's Mom", the Kojima brothers' diary (from "My Brother, the Bad Guy", an amulet, specifically the one Shredder wore to make him immune to the effects of the Mesmerizer from "Super Bebop and Mighty Rocksteady," and a chef's hat. I'm not sure what episode the hat came from, but it fits all three heads, thanks to the removable helmet crests. I would've liked a proper weapon or two for him, but I can always borrow some from the Ultimate Foot Soldier.

For its time, the original toon Shredder was a fairly good figure, but this is the upgrade he needed for a long while. The sculpt and paint are a huge improvement, and while I think he could use a few more accessories, I'm sure fans of the show will appreciate all the deep-cut extras. I'm not sure if NECA is looking into remaking previous figures, but I would like Ultimate releases of Baxter and Leatherhead, with the former having his fly arms in the correct spots.

- 5/7/25...[See More]