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Adding Swivel Joints
Tired of how static you figure's arms and legs look? Learn how to add some simple swivels and magnetic joints to your figures with this tutorial.
(by Jin Saotome) How to Make Cut Joints and Magna-Joints!
![]() This is a guide covers how to create simple Cut-Joints and Magna-joints. Below is a list of the things you'll need.
The Cut Joint
Here we'll be duplicating a normal Cut Joint that most action figures have. To get a feeling of what you're going to try and do, take apart a cut joint from a spare arm or leg using a hairdryer to heat the plastic. Examine how the "mushroom cap" head snaps into the wider area back inside the other piece. We'll be using a screw to duplicate the mushroom cap and drilling our own space in the other piece. Time to start cutting.
![]() Now that you've created the shaft, you need to drill out the hole it will fit into. This may require some practice and I suggest watching your Dentist Burr bit to make sure it's not melting the plastic onto the end. If it does, you may need to drop the speed down on your Dremel. ![]() ![]() The Magna-Joint
This joint is best used when you want to have a removable arm or hand that can be switched out quick and easy with another part. The Rare Earth magnets we will be using can be found at Radio Shack for about $2.95 for a package of two. They're very strong and can hold most parts of a figure together. I wouldn't suggest the smaller magnets for the torso area; you'll want to get bigger ones for that. Ok, time to start cutting!
![]() ![]() ![]() Ta-dah! If done correctly, the Magna-Joint will spin just like a Cut-Joint and can be taken on and off easily. You can achieve all sorts of cool effects by burying magnets into different parts of your figures. You can make a weapon that attached to the back or leg of your figure, or even make detachable armor this way! The possibilities are endless. Enjoy! Disclaimer Make sure you have read the disclaimer before attempting anything mentioned in the tutorial. |
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